olivetin/docs/modules/dev/pages/signing.adoc

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# Release signing
OliveTin signs release binaries on two platforms:
* **macOS** — Developer ID + notarization via [quill](https://github.com/anchore/quill) inside GoReleaser (optional if secrets are missing).
* **Windows** — Authenticode via [SignPath Foundation](https://signpath.org/) in a separate GitHub Actions job (required before a draft release is published).
## macOS release signing
Release builds can sign and notarize the `darwin` binaries using [quill](https://github.com/anchore/quill) via GoReleaser. This runs on the existing Linux CI runner; no macOS runner or Xcode is required.
Signing is **optional**. If the GitHub secrets below are not all set, GoReleaser skips macOS signing and publishes unsigned binaries (the previous behaviour).
### Prerequisites
- An active [Apple Developer Program](https://developer.apple.com/programs/) membership.
- A **Developer ID Application** certificate (not "Apple Development" or "Mac App Distribution").
- An [App Store Connect API key](https://appstoreconnect.apple.com/access/integrations/api) with at least **Developer** access.
### One-time setup
#### 1. Create the signing certificate (OpenSSL, no Mac/Xcode)
Work in a private directory. Keep the private key offline and never commit it.
```sh
mkdir -p ~/apple-signing && cd ~/apple-signing
chmod 700 .
openssl genrsa -out developer_id_app.key 2048
openssl req -new -key developer_id_app.key -out developer_id_app.csr \
-subj "/emailAddress=you@example.com/CN=Your Name/C=GB"
```
1. Open [Certificates, Identifiers & Profiles](https://developer.apple.com/account/resources/certificates/list).
2. Create a certificate of type **Developer ID Application**. Prefer **G2 Sub-CA** if the portal asks.
3. Upload `developer_id_app.csr` and download the resulting `.cer` (often named `developerID_application.cer`).
Build a `.p12` that includes Apple's Developer ID G2 intermediate:
```sh
curl -fsSLO https://www.apple.com/certificateauthority/DeveloperIDG2CA.cer
openssl x509 -inform DER -in developerID_application.cer -out developerID_application.pem
openssl x509 -inform DER -in DeveloperIDG2CA.cer -out DeveloperIDG2CA.pem
# Export password becomes MACOS_SIGN_PASSWORD.
# On OpenSSL 3 (e.g. Fedora), -legacy improves compatibility with some tooling:
openssl pkcs12 -export -legacy \
-inkey developer_id_app.key \
-in developerID_application.pem \
-certfile DeveloperIDG2CA.pem \
-out Certificates.p12
```
If you already have a Mac with the certificate in Keychain Access, you can export a `.p12` from there instead; the OpenSSL path above is enough when you do not.
#### 2. Create the notarization API key
1. Open [App Store Connect → Users and Access → Integrations → App Store Connect API](https://appstoreconnect.apple.com/access/integrations/api).
2. Create a key with **Developer** role (or Admin).
3. Download the `.p8` file once (it cannot be downloaded again). Note the **Key ID** shown in the portal and the **Issuer ID** at the top of the API keys page.
#### 3. Base64-encode the key files
Run on a machine that has the files (Linux or macOS):
```sh
base64 -w0 < ./Certificates.p12 # MACOS_SIGN_P12
base64 -w0 < ./AuthKey_XXXXXX.p8 # MACOS_NOTARY_KEY
```
On macOS without GNU coreutils, use `base64 -i file | tr -d '\n'`.
#### 4. Add GitHub repository secrets
In **Settings → Secrets and variables → Actions**, create:
| Secret | Value |
|--------|-------|
| `MACOS_SIGN_P12` | Base64 contents of the `.p12` file |
| `MACOS_SIGN_PASSWORD` | Password used when exporting the `.p12` |
| `MACOS_NOTARY_KEY` | Base64 contents of the `.p8` file |
| `MACOS_NOTARY_KEY_ID` | Key ID from App Store Connect (e.g. `ABC123DEF4`) |
| `MACOS_NOTARY_ISSUER_ID` | Issuer UUID from App Store Connect |
All five must be present for signing to run. GoReleaser enables the step when `MACOS_SIGN_P12` is set; missing companion secrets will fail that release.
### Renewal
| Item | Typical lifetime | What to do |
|------|------------------|------------|
| Developer ID Application certificate | ~5 years | Create a new certificate in the Apple portal, export a new `.p12`, update `MACOS_SIGN_P12` and `MACOS_SIGN_PASSWORD`. |
| App Store Connect API key | Does not expire, but can be revoked | Create a new key if compromised or lost; update `MACOS_NOTARY_KEY`, `MACOS_NOTARY_KEY_ID`, and optionally `MACOS_NOTARY_ISSUER_ID`. |
| Apple Developer Program | Annual subscription | Renew membership before it lapses; existing certificates stop working if the account is inactive. |
After updating secrets, the next release on `main` (via semantic-release) will use the new credentials automatically.
### Verifying a signed release
On a Mac, download a `OliveTin-darwin-*.tar.gz` release artifact and run:
```sh
tar -xzf OliveTin-darwin-arm64.tar.gz
spctl -a -vv -t execute OliveTin-darwin-arm64/OliveTin
```
A signed and notarized binary should report `accepted` with `source=Notarized Developer ID`.
### Configuration reference
- GoReleaser: `notarize.macos` in [`.goreleaser.yml`](.goreleaser.yml)
- CI secrets: [`.github/workflows/build-and-release.yml`](.github/workflows/build-and-release.yml) (`release` step)
- [GoReleaser notarization docs](https://goreleaser.com/customization/notarize/)
## Windows release signing (SignPath)
Windows Authenticode signing uses [SignPath Foundation](https://signpath.org/) (free for qualifying open-source projects). It does **not** use GoReleaser Pro.
GoReleaser creates a **draft** GitHub release with unsigned Windows assets. A separate `sign-windows` job submits those assets to SignPath, replaces them on the draft (including updated `checksums.txt`), then publishes the release.
Signed artifacts:
* `OliveTin.exe` inside `OliveTin-windows-amd64.zip`
* nested `OliveTin.exe` and the `OliveTin-windows-amd64.msi` installer (deep signing)
Signing is **required** to publish. If SignPath secrets/vars are missing, `sign-windows` fails and the draft stays unpublished.
### Prerequisites
- Approval for the [SignPath Foundation open-source program](https://signpath.io/product/open-source).
- The SignPath GitHub App installed on the OliveTin organization/repository.
- A SignPath project linked to this repository, with a release signing policy.
### One-time setup
#### 1. Apply for SignPath Foundation
1. Open https://signpath.io/product/open-source and apply with the OliveTin GitHub repository URL.
2. After approval, create (or confirm) the organization and project in the SignPath portal.
#### 2. Install the SignPath GitHub App
1. Install the SignPath GitHub App and grant access to the OliveTin repository.
2. Link the Trusted Build System **GitHub.com** to the SignPath project (required so SignPath can verify the workflow artifact origin).
#### 3. Create artifact configurations
In the SignPath project, create two artifact configurations with these slugs (must match CI). Paste the XML from the reference copies in this repo (SignPath does **not** load them automatically):
* slug `windows-zip` ← [`signpath/windows-zip.xml`](../signpath/windows-zip.xml)
* slug `windows-msi` ← [`signpath/windows-msi.xml`](../signpath/windows-msi.xml)
Use **Custom** XML in the SignPath UI and paste the file contents. Do **not** use **Upload an artifact sample** on these `.xml` files — SignPath will treat them as XML documents to sign (`xml-file`), which is unavailable on the Foundation/Open Source plan. See [`signpath/README.md`](../signpath/README.md).
#### 4. Add GitHub secrets and variables
In **Settings → Secrets and variables → Actions**:
| Kind | Name | Value |
|------|------|-------|
| Secret | `SIGNPATH_API_TOKEN` | CI submitter API token from SignPath |
| Variable | `SIGNPATH_ORGANIZATION_ID` | SignPath organization ID |
| Variable | `SIGNPATH_PROJECT_SLUG` | SignPath project slug (e.g. `olivetin`) |
| Variable | `SIGNPATH_SIGNING_POLICY_SLUG` | Signing policy slug (e.g. `release-signing`) |
#### 5. Pipeline behaviour
On a new semantic-release from `main`:
1. GoReleaser publishes container images and creates a **draft** GitHub release (including unsigned Windows zip/MSI).
2. The build job uploads those Windows files as GitHub Actions artifacts.
3. The `sign-windows` job submits each artifact to SignPath, waits for completion, then runs `var/windows/signpath-publish-signed.sh` to clobber-upload signed files, refresh `checksums.txt`, and undraft the release.
All jobs in this chain use GitHub-hosted runners (required by SignPath for OSS projects).
### Verifying a signed release
On Windows, download `OliveTin-windows-amd64.msi` or extract `OliveTin.exe` from the zip, then either:
* Right-click → **Properties** → **Digital Signatures**, or
* Run:
```bat
signtool verify /pa OliveTin.exe
signtool verify /pa OliveTin-windows-amd64.msi
```
### Configuration reference
- Draft release: `release.draft: true` in [`.goreleaser.yml`](.goreleaser.yml)
- CI job: `sign-windows` in [`.github/workflows/build-and-release.yml`](.github/workflows/build-and-release.yml)
- Publish helper: [`var/windows/signpath-publish-signed.sh`](var/windows/signpath-publish-signed.sh)
- SignPath artifact configs (reference only): [`signpath/windows-zip.xml`](../signpath/windows-zip.xml), [`signpath/windows-msi.xml`](../signpath/windows-msi.xml)
- [SignPath GitHub Actions docs](https://docs.signpath.io/trusted-build-systems/github)
- [SignPath artifact configuration examples](https://docs.signpath.io/artifact-configuration/examples)