chore: (#675) Remove dead websocket code
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package websocket
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import (
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"net/http"
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"sync"
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apiv1 "github.com/OliveTin/OliveTin/gen/olivetin/api/v1"
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"github.com/OliveTin/OliveTin/internal/executor"
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ws "github.com/gorilla/websocket"
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log "github.com/sirupsen/logrus"
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"google.golang.org/protobuf/encoding/protojson"
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"google.golang.org/protobuf/reflect/protoreflect"
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)
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var upgrader = ws.Upgrader{
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CheckOrigin: checkOriginPermissive,
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}
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var (
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sendmutex = sync.Mutex{}
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)
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type WebsocketClient struct {
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conn *ws.Conn
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}
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var clients []*WebsocketClient
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var marshalOptions = protojson.MarshalOptions{
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UseProtoNames: false, // eg: canExec for js instead of can_exec from protobuf
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EmitUnpopulated: true,
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}
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var ExecutionListener WebsocketExecutionListener
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type WebsocketExecutionListener struct{}
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func (WebsocketExecutionListener) OnExecutionStarted(ile *executor.InternalLogEntry) {
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broadcast(&apiv1.EventExecutionStarted{
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LogEntry: internalLogEntryToPb(ile),
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})
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}
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func OnEntityChanged() {
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broadcast(&apiv1.EventEntityChanged{})
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}
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func (WebsocketExecutionListener) OnActionMapRebuilt() {
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broadcast(&apiv1.EventConfigChanged{})
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}
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/*
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The default checkOrigin function checks that the origin (browser) matches the
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request origin. However in OliveTin we expect many users to deliberately proxy
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the connection with reverse proxies.
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So, we just permit any origin. After some searching I'm not sure if this exposes
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OliveTin to security issues, but it seems probably not. It would be possible to
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create a config option like PermitWebsocketConnectionsFrom or something, but
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I'd prefer if OliveTin works as much as possible "out of the box".
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If this does expose OliveTin to security issues, it will be changed in the
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future obviously.
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*/
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func checkOriginPermissive(r *http.Request) bool {
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return true
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}
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func (WebsocketExecutionListener) OnOutputChunk(chunk []byte, executionTrackingId string) {
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log.Tracef("outputchunk: %s", string(chunk))
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oc := &apiv1.EventOutputChunk{
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Output: string(chunk),
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ExecutionTrackingId: executionTrackingId,
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}
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broadcast(oc)
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}
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func (WebsocketExecutionListener) OnExecutionFinished(logEntry *executor.InternalLogEntry) {
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evt := &apiv1.EventExecutionFinished{
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LogEntry: internalLogEntryToPb(logEntry),
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}
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log.Infof("WS Execution finished: %v", evt.LogEntry)
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broadcast(evt)
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}
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func broadcast(pbmsg protoreflect.ProtoMessage) {
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payload, err := marshalOptions.Marshal(pbmsg)
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if err != nil {
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log.Errorf("websocket marshal error: %v", err)
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return
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}
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messageType := pbmsg.ProtoReflect().Descriptor().FullName()
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// <EVIL>
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// So, the websocket wants to encode messages using the same protomarshaller
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// as the REST API - this gives consistency instead of using encoding/json
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// and allows us to set specific marshalOptions.
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//
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// However, the protomarshaller will marshal the type, but the JavaScript at
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// the other end has no idea what type this object is - as we're just sending
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// it as JSON over the websocket.
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//
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// Therefore, we wrap the nicely marsheled bytes in a hacky JSON string
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// literal and encode that string just with a byte array cast.
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hackyMessageEnvelope := "{\"type\": \"" + messageType + "\", \"payload\": "
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hackyMessage := []byte{}
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hackyMessage = append(hackyMessage, []byte(hackyMessageEnvelope)...)
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hackyMessage = append(hackyMessage, payload...)
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hackyMessage = append(hackyMessage, []byte("}")...)
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// </EVIL>
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sendmutex.Lock()
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for _, client := range clients {
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err := client.conn.WriteMessage(ws.TextMessage, hackyMessage)
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if err != nil {
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log.Warnf("websocket send error: %v", err)
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}
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}
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sendmutex.Unlock()
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}
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func (c *WebsocketClient) messageLoop() {
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for {
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mt, message, err := c.conn.ReadMessage()
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if err != nil {
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log.Debugf("err: %v", err)
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break
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}
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log.Tracef("websocket recv: %s %d", message, mt)
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}
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}
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func HandleWebsocket(w http.ResponseWriter, r *http.Request) bool {
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c, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Warnf("Websocket issue: %v", err)
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return false
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}
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// defer c.Close()
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wsclient := &WebsocketClient{
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conn: c,
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}
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sendmutex.Lock()
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clients = append(clients, wsclient)
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sendmutex.Unlock()
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go wsclient.messageLoop()
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return true
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}
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func internalLogEntryToPb(logEntry *executor.InternalLogEntry) *apiv1.LogEntry {
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return &apiv1.LogEntry{
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ActionTitle: logEntry.ActionTitle,
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ActionIcon: logEntry.ActionIcon,
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ActionId: logEntry.ActionId,
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DatetimeStarted: logEntry.DatetimeStarted.Format("2006-01-02 15:04:05"),
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DatetimeFinished: logEntry.DatetimeFinished.Format("2006-01-02 15:04:05"),
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Output: logEntry.Output,
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TimedOut: logEntry.TimedOut,
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Blocked: logEntry.Blocked,
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ExitCode: logEntry.ExitCode,
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Tags: logEntry.Tags,
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ExecutionTrackingId: logEntry.ExecutionTrackingID,
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ExecutionStarted: logEntry.ExecutionStarted,
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ExecutionFinished: logEntry.ExecutionFinished,
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User: logEntry.Username,
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}
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}
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@ -18,7 +18,6 @@ import (
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"github.com/OliveTin/OliveTin/internal/onstartup"
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"github.com/OliveTin/OliveTin/internal/onstartup"
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"github.com/OliveTin/OliveTin/internal/servicehost"
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"github.com/OliveTin/OliveTin/internal/servicehost"
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updatecheck "github.com/OliveTin/OliveTin/internal/updatecheck"
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updatecheck "github.com/OliveTin/OliveTin/internal/updatecheck"
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"github.com/OliveTin/OliveTin/internal/websocket"
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"os"
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"os"
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"strconv"
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"strconv"
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@ -225,7 +224,6 @@ func main() {
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executor := executor.DefaultExecutor(cfg)
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executor := executor.DefaultExecutor(cfg)
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executor.RebuildActionMap()
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executor.RebuildActionMap()
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executor.AddListener(websocket.ExecutionListener)
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config.AddListener(executor.RebuildActionMap)
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config.AddListener(executor.RebuildActionMap)
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go onstartup.Execute(cfg, executor)
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go onstartup.Execute(cfg, executor)
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go onfileindir.WatchFilesInDirectory(cfg, executor)
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go onfileindir.WatchFilesInDirectory(cfg, executor)
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go oncalendarfile.Schedule(cfg, executor)
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go oncalendarfile.Schedule(cfg, executor)
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entities.AddListener(websocket.OnEntityChanged)
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entities.AddListener(executor.RebuildActionMap)
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entities.AddListener(executor.RebuildActionMap)
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go entities.SetupEntityFileWatchers(cfg)
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go entities.SetupEntityFileWatchers(cfg)
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