chore: Windows build split

This commit is contained in:
jamesread 2026-07-21 15:55:56 +01:00
parent 38700aed95
commit 33f489dfb0
4 changed files with 57 additions and 29 deletions

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@ -207,7 +207,7 @@ jobs:
fi
done
if [[ "${missing}" -ne 0 ]]; then
echo "Windows signing is required before a draft release can be published. Configure SignPath secrets/vars (see docs/modules/dev/pages/signing.adoc)." >&2
echo "SignPath secrets/vars are required to upload signed Windows assets. Configure them (see docs/modules/dev/pages/signing.adoc)." >&2
exit 1
fi
@ -238,7 +238,7 @@ jobs:
skip-decompress: true
output-artifact-directory: signed-windows-msi
- name: Publish signed Windows assets and undraft release
- name: Upload signed Windows assets
env:
GH_TOKEN: ${{ secrets.CONTAINER_TOKEN }}
GITHUB_TOKEN: ${{ secrets.CONTAINER_TOKEN }}

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@ -6,6 +6,7 @@ before:
- make windows-resources VERSION={{ .Version }}
builds:
# id defaults to project_name (OliveTin) — required for notarize.macos defaults.
- skip: '{{ isEnvSet "GORELEASER_SKIP_BUILD" }}'
env:
- CGO_ENABLED=0
@ -14,7 +15,6 @@ builds:
dir: service
goos:
- linux
- windows
- darwin
- freebsd
@ -33,19 +33,31 @@ builds:
- goos: darwin
goarch: arm # Mac does not work on [32bit] arm
- goos: windows
goarch: arm
- goos: windows # Does anyone use Windows on arm64?
goarch: arm64
ldflags:
- -s -w -X main.version={{.Version}} -X main.commit={{.ShortCommit}} -X main.date={{ .CommitDate }}
# Built and archived for SignPath, but excluded from the GitHub release upload.
- id: windows
skip: '{{ isEnvSet "GORELEASER_SKIP_BUILD" }}'
env:
- CGO_ENABLED=0
binary: OliveTin
main: .
dir: service
goos:
- windows
goarch:
- amd64
ldflags:
- -s -w -X main.version={{.Version}} -X main.commit={{.ShortCommit}} -X main.date={{ .CommitDate }}
checksum:
name_template: 'checksums.txt'
extra_files:
- glob: ./dist/OliveTin-windows-amd64.msi
# Exclude the windows archive; signed zip/MSI checksums are added after SignPath.
ids:
- default
- openrc
snapshot:
version_template: "{{ .Branch }}-{{ .ShortCommit }}"
changelog:
@ -73,7 +85,26 @@ changelog:
- '^Merge branch'
archives:
- formats: tar.gz
- id: default
ids:
- OliveTin
formats: tar.gz
files:
- config.yaml
- LICENSE
- README.md
- src: Dockerfile.singlearch
dst: Dockerfile
- examples/backupScript.sh
- webui
- var
name_template: "{{ .ProjectName }}-{{ .Os }}-{{ .Arch }}{{ .Arm }}"
wrap_in_directory: true
- id: windows
ids:
- windows
formats: zip
files:
- config.yaml
- LICENSE
@ -85,9 +116,6 @@ archives:
- var
name_template: "{{ .ProjectName }}-{{ .Os }}-{{ .Arch }}{{ .Arm }}"
wrap_in_directory: true
format_overrides:
- goos: windows
formats: zip
# dockers_v2: single multi-platform build with buildx; keeps default provenance + SBOM.
# Replaces legacy dockers + docker_manifests (avoids "is a manifest list" when attestations are on).
@ -199,10 +227,11 @@ notarize:
timeout: 30m
release:
# Stay draft until the sign-windows job replaces unsigned Windows assets and undrafts.
draft: true
extra_files:
- glob: ./dist/OliveTin-windows-amd64.msi
# Publish immediately without Windows assets; sign-windows uploads signed zip/MSI later.
draft: false
ids:
- default
- openrc
footer: |
## Container images (from GitHub)

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@ -3,7 +3,7 @@
OliveTin signs release binaries on two platforms:
* **macOS** — Developer ID + notarization via [quill](https://github.com/anchore/quill) inside GoReleaser (optional only when `MACOS_SIGN_P12` is unset).
* **Windows** — Authenticode via [SignPath Foundation](https://signpath.org/) in a separate GitHub Actions job (required before a draft release is published).
* **Windows** — Authenticode via [SignPath Foundation](https://signpath.org/) in a separate GitHub Actions job (signed zip/MSI are uploaded after the release is published).
## macOS release signing
@ -117,14 +117,14 @@ A signed and notarized binary should report `accepted` with `source=Notarized De
Windows Authenticode signing uses [SignPath Foundation](https://signpath.org/) (free for qualifying open-source projects). It does **not** use GoReleaser Pro.
GoReleaser creates a **draft** GitHub release with unsigned Windows assets. A separate `sign-windows` job submits those assets to SignPath, replaces them on the draft (including updated `checksums.txt`), then publishes the release.
GoReleaser publishes a GitHub release **without** Windows zip/MSI assets. A separate `sign-windows` job submits the unsigned Windows files (as workflow artifacts) to SignPath, then uploads the signed zip/MSI and updates `checksums.txt` on the already-published release.
Signed artifacts:
* `OliveTin.exe` inside `OliveTin-windows-amd64.zip`
* nested `OliveTin.exe` and the `OliveTin-windows-amd64.msi` installer (deep signing)
Signing is **required** to publish. If SignPath secrets/vars are missing, `sign-windows` fails and the draft stays unpublished.
If SignPath secrets/vars are missing or signing fails, the release still publishes; Windows assets are simply missing until a successful `sign-windows` run. Install URLs for the Windows zip may 404 until signing finishes.
### Prerequisites
@ -168,9 +168,9 @@ In **Settings → Secrets and variables → Actions**:
On a new semantic-release from `main`:
1. GoReleaser publishes container images and creates a **draft** GitHub release (including unsigned Windows zip/MSI).
2. The build job uploads those Windows files as GitHub Actions artifacts.
3. The `sign-windows` job submits each artifact to SignPath, waits for completion, then runs `var/windows/signpath-publish-signed.sh` to clobber-upload signed files, refresh `checksums.txt`, and undraft the release.
1. GoReleaser publishes container images and a GitHub release **without** Windows zip/MSI assets (those are built locally for SignPath only).
2. The build job uploads the unsigned Windows files as GitHub Actions artifacts.
3. The `sign-windows` job submits each artifact to SignPath, waits for completion, then runs `var/windows/signpath-publish-signed.sh` to upload the signed files and refresh `checksums.txt`.
All jobs in this chain use GitHub-hosted runners (required by SignPath for OSS projects).
@ -188,7 +188,7 @@ signtool verify /pa OliveTin-windows-amd64.msi
### Configuration reference
- Draft release: `release.draft: true` in link:https://github.com/OliveTin/OliveTin/blob/main/.goreleaser.yml[`.goreleaser.yml`]
- Release publish (no Windows assets initially): `release.draft: false` and `release.ids` in link:https://github.com/OliveTin/OliveTin/blob/main/.goreleaser.yml[`.goreleaser.yml`]
- CI job: `sign-windows` in link:https://github.com/OliveTin/OliveTin/blob/main/.github/workflows/build-and-release.yml[`.github/workflows/build-and-release.yml`]
- Publish helper: link:https://github.com/OliveTin/OliveTin/blob/main/var/windows/signpath-publish-signed.sh[`var/windows/signpath-publish-signed.sh`]
- SignPath artifact configs (reference only): link:https://github.com/OliveTin/OliveTin/blob/main/docs/modules/dev/signpath/windows-zip.xml[`signpath/windows-zip.xml`], link:https://github.com/OliveTin/OliveTin/blob/main/docs/modules/dev/signpath/windows-msi.xml[`signpath/windows-msi.xml`]

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@ -72,7 +72,8 @@ update_checksum() {
update_checksum "${ZIP_NAME}"
update_checksum "${MSI_NAME}"
# Replace binaries first so a failed checksums upload leaves the draft recoverable.
# Upload binaries first so a failed checksums upload can restore the previous file.
# --clobber overwrites same-named assets (needed if the sign job is re-run).
gh release upload "${TAG}" \
"${DIST_DIR}/${ZIP_NAME}" \
"${DIST_DIR}/${MSI_NAME}" \
@ -87,6 +88,4 @@ if ! gh release upload "${TAG}" "${checksums_path}" --clobber; then
exit 1
fi
gh release edit "${TAG}" --draft=false
echo "Published signed ${ZIP_NAME} and ${MSI_NAME} on release ${TAG}"
echo "Uploaded signed ${ZIP_NAME} and ${MSI_NAME} to release ${TAG}"