chore: Windows build split
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parent
38700aed95
commit
33f489dfb0
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@ -207,7 +207,7 @@ jobs:
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fi
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done
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if [[ "${missing}" -ne 0 ]]; then
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echo "Windows signing is required before a draft release can be published. Configure SignPath secrets/vars (see docs/modules/dev/pages/signing.adoc)." >&2
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echo "SignPath secrets/vars are required to upload signed Windows assets. Configure them (see docs/modules/dev/pages/signing.adoc)." >&2
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exit 1
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fi
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@ -238,7 +238,7 @@ jobs:
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skip-decompress: true
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output-artifact-directory: signed-windows-msi
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- name: Publish signed Windows assets and undraft release
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- name: Upload signed Windows assets
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env:
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GH_TOKEN: ${{ secrets.CONTAINER_TOKEN }}
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GITHUB_TOKEN: ${{ secrets.CONTAINER_TOKEN }}
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@ -6,6 +6,7 @@ before:
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- make windows-resources VERSION={{ .Version }}
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builds:
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# id defaults to project_name (OliveTin) — required for notarize.macos defaults.
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- skip: '{{ isEnvSet "GORELEASER_SKIP_BUILD" }}'
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env:
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- CGO_ENABLED=0
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@ -14,7 +15,6 @@ builds:
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dir: service
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goos:
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- linux
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- windows
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- darwin
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- freebsd
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@ -33,19 +33,31 @@ builds:
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- goos: darwin
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goarch: arm # Mac does not work on [32bit] arm
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- goos: windows
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goarch: arm
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- goos: windows # Does anyone use Windows on arm64?
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goarch: arm64
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ldflags:
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- -s -w -X main.version={{.Version}} -X main.commit={{.ShortCommit}} -X main.date={{ .CommitDate }}
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# Built and archived for SignPath, but excluded from the GitHub release upload.
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- id: windows
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skip: '{{ isEnvSet "GORELEASER_SKIP_BUILD" }}'
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env:
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- CGO_ENABLED=0
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binary: OliveTin
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main: .
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dir: service
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goos:
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- windows
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goarch:
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- amd64
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ldflags:
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- -s -w -X main.version={{.Version}} -X main.commit={{.ShortCommit}} -X main.date={{ .CommitDate }}
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checksum:
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name_template: 'checksums.txt'
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extra_files:
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- glob: ./dist/OliveTin-windows-amd64.msi
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# Exclude the windows archive; signed zip/MSI checksums are added after SignPath.
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ids:
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- default
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- openrc
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snapshot:
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version_template: "{{ .Branch }}-{{ .ShortCommit }}"
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changelog:
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@ -73,7 +85,26 @@ changelog:
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- '^Merge branch'
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archives:
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- formats: tar.gz
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- id: default
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ids:
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- OliveTin
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formats: tar.gz
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files:
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- config.yaml
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- LICENSE
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- README.md
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- src: Dockerfile.singlearch
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dst: Dockerfile
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- examples/backupScript.sh
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- webui
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- var
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name_template: "{{ .ProjectName }}-{{ .Os }}-{{ .Arch }}{{ .Arm }}"
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wrap_in_directory: true
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- id: windows
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ids:
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- windows
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formats: zip
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files:
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- config.yaml
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- LICENSE
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@ -85,9 +116,6 @@ archives:
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- var
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name_template: "{{ .ProjectName }}-{{ .Os }}-{{ .Arch }}{{ .Arm }}"
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wrap_in_directory: true
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format_overrides:
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- goos: windows
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formats: zip
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# dockers_v2: single multi-platform build with buildx; keeps default provenance + SBOM.
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# Replaces legacy dockers + docker_manifests (avoids "is a manifest list" when attestations are on).
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@ -199,10 +227,11 @@ notarize:
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timeout: 30m
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release:
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# Stay draft until the sign-windows job replaces unsigned Windows assets and undrafts.
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draft: true
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extra_files:
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- glob: ./dist/OliveTin-windows-amd64.msi
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# Publish immediately without Windows assets; sign-windows uploads signed zip/MSI later.
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draft: false
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ids:
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- default
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- openrc
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footer: |
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## Container images (from GitHub)
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@ -3,7 +3,7 @@
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OliveTin signs release binaries on two platforms:
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* **macOS** — Developer ID + notarization via [quill](https://github.com/anchore/quill) inside GoReleaser (optional only when `MACOS_SIGN_P12` is unset).
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* **Windows** — Authenticode via [SignPath Foundation](https://signpath.org/) in a separate GitHub Actions job (required before a draft release is published).
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* **Windows** — Authenticode via [SignPath Foundation](https://signpath.org/) in a separate GitHub Actions job (signed zip/MSI are uploaded after the release is published).
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## macOS release signing
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@ -117,14 +117,14 @@ A signed and notarized binary should report `accepted` with `source=Notarized De
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Windows Authenticode signing uses [SignPath Foundation](https://signpath.org/) (free for qualifying open-source projects). It does **not** use GoReleaser Pro.
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GoReleaser creates a **draft** GitHub release with unsigned Windows assets. A separate `sign-windows` job submits those assets to SignPath, replaces them on the draft (including updated `checksums.txt`), then publishes the release.
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GoReleaser publishes a GitHub release **without** Windows zip/MSI assets. A separate `sign-windows` job submits the unsigned Windows files (as workflow artifacts) to SignPath, then uploads the signed zip/MSI and updates `checksums.txt` on the already-published release.
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Signed artifacts:
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* `OliveTin.exe` inside `OliveTin-windows-amd64.zip`
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* nested `OliveTin.exe` and the `OliveTin-windows-amd64.msi` installer (deep signing)
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Signing is **required** to publish. If SignPath secrets/vars are missing, `sign-windows` fails and the draft stays unpublished.
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If SignPath secrets/vars are missing or signing fails, the release still publishes; Windows assets are simply missing until a successful `sign-windows` run. Install URLs for the Windows zip may 404 until signing finishes.
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### Prerequisites
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@ -168,9 +168,9 @@ In **Settings → Secrets and variables → Actions**:
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On a new semantic-release from `main`:
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1. GoReleaser publishes container images and creates a **draft** GitHub release (including unsigned Windows zip/MSI).
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2. The build job uploads those Windows files as GitHub Actions artifacts.
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3. The `sign-windows` job submits each artifact to SignPath, waits for completion, then runs `var/windows/signpath-publish-signed.sh` to clobber-upload signed files, refresh `checksums.txt`, and undraft the release.
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1. GoReleaser publishes container images and a GitHub release **without** Windows zip/MSI assets (those are built locally for SignPath only).
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2. The build job uploads the unsigned Windows files as GitHub Actions artifacts.
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3. The `sign-windows` job submits each artifact to SignPath, waits for completion, then runs `var/windows/signpath-publish-signed.sh` to upload the signed files and refresh `checksums.txt`.
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All jobs in this chain use GitHub-hosted runners (required by SignPath for OSS projects).
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@ -188,7 +188,7 @@ signtool verify /pa OliveTin-windows-amd64.msi
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### Configuration reference
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- Draft release: `release.draft: true` in link:https://github.com/OliveTin/OliveTin/blob/main/.goreleaser.yml[`.goreleaser.yml`]
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- Release publish (no Windows assets initially): `release.draft: false` and `release.ids` in link:https://github.com/OliveTin/OliveTin/blob/main/.goreleaser.yml[`.goreleaser.yml`]
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- CI job: `sign-windows` in link:https://github.com/OliveTin/OliveTin/blob/main/.github/workflows/build-and-release.yml[`.github/workflows/build-and-release.yml`]
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- Publish helper: link:https://github.com/OliveTin/OliveTin/blob/main/var/windows/signpath-publish-signed.sh[`var/windows/signpath-publish-signed.sh`]
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- SignPath artifact configs (reference only): link:https://github.com/OliveTin/OliveTin/blob/main/docs/modules/dev/signpath/windows-zip.xml[`signpath/windows-zip.xml`], link:https://github.com/OliveTin/OliveTin/blob/main/docs/modules/dev/signpath/windows-msi.xml[`signpath/windows-msi.xml`]
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@ -72,7 +72,8 @@ update_checksum() {
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update_checksum "${ZIP_NAME}"
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update_checksum "${MSI_NAME}"
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# Replace binaries first so a failed checksums upload leaves the draft recoverable.
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# Upload binaries first so a failed checksums upload can restore the previous file.
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# --clobber overwrites same-named assets (needed if the sign job is re-run).
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gh release upload "${TAG}" \
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"${DIST_DIR}/${ZIP_NAME}" \
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"${DIST_DIR}/${MSI_NAME}" \
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@ -87,6 +88,4 @@ if ! gh release upload "${TAG}" "${checksums_path}" --clobber; then
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exit 1
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fi
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gh release edit "${TAG}" --draft=false
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echo "Published signed ${ZIP_NAME} and ${MSI_NAME} on release ${TAG}"
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echo "Uploaded signed ${ZIP_NAME} and ${MSI_NAME} to release ${TAG}"
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